Monday, May 26, 2008

YEEAA...2 Down, 1 to go.

So at the end of my Animation II class today, I managed to finish my Final for that. So maybe like about 6 hours total was how long I spent working on this piece. I kinda like it. Hope you like, gotta get to work on that maquette!

Progress since about 2 hours ago...

I used my Hypa Punch animation and continued it for my Final in Animation II. I'm doing a guy who does a martial arts combo. He steps forward during his combo and it reveals his opponent who is standing casually. The guy stops his combination just before hitting the opponent, who then suddenly pulls out a gun and shoots the martial arts dude. Yeah morbid, but it's funny in my head.

So since last update...which is about 2 hours or so, I managed to get maybe...45% of it done? I have the Hypa Punch, followed by a kick, punch, then 3 quickfire punches. I may add more because I think there may be a certain time requirement, I'm not sure. Otherwise, I think I could seriously finish by today....yay :D

My 3D Rig class starts in 5 mins :3

4 days Left...3 days of Actual Work time >.<

I find myself sitting here at Monty, completing another all nighter working on Finals. I've just finished all of my work for my 3D Rigging Class in this one night session. There's a lot of things I could do better with this, it's just that I had to sacrifice time on this for my maquette. Over the weekend I primarily worked on my Maquette. Currently it's got a completed armature and I've stuck it on the base and added foil for bulking. I managed to cut my hands up a little and they also hurt from bending and smashing foil onto the piece.

So at the moment, all I have left to do is complete my Animation II Final by Wednesday and work on my Maquette that's due on Thursday. My 3D Rigging class starts in like 2 hours and 15 mins, so there isn't a point to return home. I'm going to start work on my Animation II final and I hope I can actually finish all of it by today so I can use 2 good days to work on my Maquette.

Here's my 3D Rigging Final.

Friday, May 23, 2008

Spring 2008 Finals Weekend: Update 1

For my Animation II class on Wednesday, we worked on our last in class exercise...which was also conveniently enough was to animate a punch. He was stressing how most beginning animation students tend to forget their Silhouettes and staging. So I finished my last inclass assignment during that class and here's how it turned out. It's black b/c we were supposed to create strong, readable silhouettes which is very important when it comes to animating...any other artform.



Check back to how I somehow manage to pull off a miracle in finishing my finals.

Wednesday, May 21, 2008

A list of things to do

I'm in my Rigging class right now, it's a work day with our professor demonstrating advanced facial modeling/rigging if we wanna listen. So, here's things I need to do before the quarters over, which is next week >.<

3D Rigging: My final animation. I can use the provided Rig that I used for my TyraBobo walk, so I think I'm going to do the minimum exercises we're supposed to do if we didn't have a gag or story to tell. It has to be a walk, run, jump and either pick up, throw or dropping an object.

Animation II: My 2nd final animation of the quarter. It's anything we want it to be, could be 3D using Maya or 2D using traditional or Flash or etc. I'm thinking either continue my punch animation and turn it into a combo move or I will attempt to try another lip sync using flash. I also need to do the 3rd InClass Assignment and try and attempt some resubmits with my older animations.

Conceptual Maquettes: My Creature Maquette. I've finally gotten my character turnarounds started and I'm close to finishing them. I need to start on the actual maquette ASAP because it will be a lot of work.

Essentially, I'm trying to divide up my time so I can spend the most amount of it working on my Maquette, which I want to be kick ass. The animations I'm doing for my two animation classes should theoretically be somewhat simple...I think. That way I can get back to my Maquette faster.

Because I felt like it, here's a list of things I wanna do.

1) Make more Maquettes after the Quarter is over. I wanna do a Bust of my character Okami, and a maquette of Velvet from Odin Sphere.
2) Draw for fun. I promised a drawing for my sis of two of the characters from SNK, Iroha and Mina from Samurai Showdown. And I wanna just draw stuff in general.
3) Catch up on Video Games. It's one of the reasons why I'm doing what I'm doing nowadays, but sadly I don't have much time to spend on them anymore. Even though they could be time wasters, but they have given me inspiration and gets me motivated to draw and think creatively. Lately, I've been kinda unmotivated, so yeah I wanna play.

I'm tired, hungry and I want the quarter to be over soon.

Monday, May 19, 2008

3D Rig: Class 17

YES! So my 3D Rig professor said that we could use the provided clown rig for our final animation. I was kinda freaking out and also passing out in class. He mostly went over some techniques in applying deformers to our rigs. So now I just need to work on the animation.

Last two weeks of Spring Quarter

Look, another all nighter at Montgomery. So I've been up working on my 3D Rigging project and it's still not going well. It doesn't work perfectly like a real rig, but I think its sort of animatable, time to make up words. I'm aiming to at least get my rig to around that, and be able to create the required animation that uses our rigs we made. I've been stressing over this just because it's too technical for my tastes.

As for other things at the moment, in Animation II, we were given the weekend to ponder what we wanted to do for our final project...which is anything we want to animate. I'm considering doing a Flash animation again, using the skills I learned in Digital Cel. But from the looks of it, I think I'll stick with 3D since it may be faster to finish b/c I still have work from other classes. It most likely be a continuation of my HYPA PUNCHU, maybe I'll have my guy do a kata or some sort of combo.

For Maquette, I need to finish up my turnarounds ASAP so I can finally get around to building the darn thing. There's more to be expected from this sculpt this time around so I need to get my ass working on this as well.

I can't wait for the quarter to be over, that'll mean I would have finished everything I've just listed here and I can relax! But that's two weeks from now...let's hope I can survive and complete everything by then.

Monday, May 12, 2008

HYPA PUNCHU!



...well, not really. This is what I finished today in my Animation II class. It's my extreme action assignment that's due this Wednesday. I chose to do a punch, and my professor seemingly liked what I did. He told me to stop the rotation of the hips midway so there could be some overlap and push out my arcs. But I like how this turned out.

As for my 3D rig class earlier today, it was mostly a work day. I somehow found answers while working in class to my problems I had the other night, so I'm just going to do my best and get what I can completed.

Before my Maquette Class tomorrow, I need to figure out my creature for real and attempt to create my armature by then.

Wednesday, May 7, 2008

Catching up

I've gotten a bit lazy at updating, sorry about that. Let's see where I left off.

Currently in 3D Rigging, we're completing the rig skeleton for our models. A lot of my classmates are having trouble with constructing their rigs because a lot of theirs don't work the way they should. I've been having trouble keeping up the pace with the class, I'm still working on building it when most are done. Our professor hopefully wants us all ready for animating our rigs by Monday.

In Animation II, I just finished my subtle animation project last night. I'll upload it at the end of the post. I missed two classes so far, so I'll need to make up some in class assignments, I know one is animating a Line to walk then jump and hit something. The other...I'll find out when I get to class today for critique.

In Conceptual Maquettes, I've gotten my grade for Obi-Wan, a 95, A! Sweet. I'm quite happy about that. We began our 2nd maquette, the Super Hero Version of ourselves and I had to turn that in yesterday for critique. Don't have any pictures of that yet, but I'll probably upload the turnarounds later and photos when I get it back. I felt that the new one shows how much better I've gotten at folds, I'm not the best, but I'm better at it. The 2nd maquette I'm not too proud of, I'm not really finished with it and needs a good level of finish to it and anatomy fixes. I don't feel too bad because almost all of my classmates were also not really done too. We're starting our next Maquette, a fantasy/sci-fi creature that has to be mostly off the ground. So far my idea for that is a Dragon that's based off the Chinese Dragon Dance designs. We'll see how that goes when I actually draw it out.

As for other art related things, I haven't found much time to draw for fun unfortunately. Although I did manage to finish a practice fanart sketch. I'd upload...but you can check it out here, http://inouskei.deviantart.com/art/Dragon-Sister-Zhang-Fei-84957861
Other than that, that's about it! I think I'll upload stuff a little later.